AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Russia: Q4 2021 Performance
In Q4 2021, the top 5 first-person games on iOS in Russia saw varying trends in downloads, revenue, and active users, with notable performances from Standoff 2 and Call of Duty®: Mobile.
Throughout the fourth quarter of 2021, the top 5 first-person games on the iOS platform in Russia exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Standoff 2 from AXLEBOLT LTD saw a remarkable surge in weekly revenue, peaking at approximately $198K in the final week of December. Downloads also experienced a significant boost, reaching around 40.8K in the same week. Active users consistently increased throughout the quarter, ending with over 822K.
Call of Duty®: Mobile by Activision Publishing, Inc. showed a varied trend in weekly revenue, with a high point of roughly $77.9K in mid-December. Downloads fluctuated, achieving a peak of around 27.6K in late October. Active users saw a general decline, dipping to approximately 220K at the end of November but recovering slightly to about 255K by the year’s end.
Minecraft from Mojang experienced a steady increase in weekly revenue, culminating at around $56K in the last week of December. However, downloads remained relatively stable, with minor fluctuations and a peak of about 2.2K in late October. Active users showed a consistent trend, with a notable increase to nearly 119K in the final week of December.
Romance Club - Stories I Play by Your Story Interactive saw its highest weekly revenue at approximately $44.5K at the end of November. Downloads varied, peaking at around 11.3K in the last week of December. Active users remained fairly stable, hovering around 163K towards the end of the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. had its highest weekly revenue at roughly $32.6K in the week leading up to Christmas. Downloads were relatively low, with a maximum of about 2.2K in late October. Active users saw a decline, ending the quarter with approximately 6.9K.
For more detailed insights and data on app performance, visit Sensor Tower.